Tapestry by Arachne. The digital craft of the producers of computer games
The discourse of ‘digital artisans’, started from the nineteenth-century British tradition of thinking about the craft and manual labor. Its separateness from the discourse of the mainstream gaming industry is based on faith in the value of the unique, unconventional solutions or game conventions. It differentiates craft activities (work in the ‘digital matter’) from industrial production and reveals the value of joy which connects game developers and games. It also emphasizes the value of the championship and the importance of democratic access to tools for experimenting by amateurs. The games themselves are conceived within creative self-expression, a way of defining themselves, and even the tool of selftransformation of digital matter.